Henry Shelly, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.
History: Gifted from a young age, Henry studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Regain custody of his daughter.
Ideals: Persistence, Pacifist, Gifted. Bonds: Family. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Hematite (7 gp). Rhodochrosite (7 gp). Citrine (20 gp). Red-brown spinel (130 gp). 1 Half-Plate. 1 Half-Plate.
Norman Clayton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red hair is styled in orderly dreadlocks. His eyes are hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is a Maurezhi in disguise. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Star rose quartz (50 gp).
Thomas Clifford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is short and black. His eyes are a pleasant green.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he is greedy
Flaws: Impulsive, Shy. Bonds: Attractive, Slave, Rich. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp. Tourmaline (110 gp). Coral (110 gp). Amber (110 gp).
Dean Bradly, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears just a red suit. With bright chestnut hair and a scraggly beard. His eyes, though not visible through his cowl, are green.
Personality: A skeptical and narcissistic man, Dean's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dean was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Junk Dealer job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Job, Enemies. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Drogo Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is still thick. His fierce violet eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Philantrophist, Fighting. Flaws: Impulsive, Racist. Bonds: Adventurer. Occupation: Ruler
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Gold dragon comb with red garnet eye (500 gp). Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
