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NPC Generator

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Advanced [show]


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long red beard, and similarly colored long hair. His hazel unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Shy. Bonds: Rich, Military. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Anselm Beckwith, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Conway, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears bulky black painted plate armor. He sports a long blonde beard, and similarly colored long hair. His eyes are violet and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Hubert has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable.

Ideals: Joker, Gifted, Fighting. Flaws: Ugly, Disease. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Hubert Conway, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a grey shirt with thin brown vertical stripes and red pants. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed, Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Thomas Payton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Violet garnet (300 gp). Black opal (500 gp). Rhodochrosite (14 gp).


Social Check DCs


Everard Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He likes to wear green tank tops with red pants. His brown hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Everard Harrington, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Acrobatics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long black beard with little hanging trinkets. His eyes, though not visible through his cowl, are blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gerald was born the youngest of three triplets. He worked as a nervous Baker and found it very stressful. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Cynical, Hedonist. Bonds: Family, Job, Adventurer. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Gerald Marlee, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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