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NPC Generator

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Advanced [show]


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Joker. Flaws: Selfish, Antagonistic. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Wymar Abram, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Kensley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears red trousers with white and violet striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a ceremonial dagger. He wears a broad hat to cover his moderate length golden hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and he is wracked by social anxiety

Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Kensley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is greasy and uncared for. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Gifted from a young age, Trey studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Trey Staurheim, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)9 (-1) 13 (+1)8 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and sports empty pouches on his belt. He keeps his long auburn hair kept up in a rat tail. He has hazel eyes and a tan hat with a green feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses divination through singing.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and marry his brother to traveling adventurers

Ideals: Optimist, Gifted, Artistic. Bonds: Family, Has a crush. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Rodney, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Zircon (60 gp). Black opal (400 gp). Rock crystal (60 gp).


Social Check DCs


William Adley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, constantly wearing a green suit, pastel shirt, and tan tie. His moppish white hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: William was born the youngest of three triplets. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Adventurer, Family, Enemies. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

William Adley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)5 (-3) 13 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moss agate (14 gp).


Social Check DCs

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