Anthony Bentley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He wears a colorful flower in his chestnut hair. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.
History: Anthony hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.
Motivation: To get a good night's sleep.
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Enemies, Religious. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 200 gp. Deep green spinel (120 gp). Peridot (80 gp).
Raymond Ashley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is tall, broad shouldered and powerfully built. His silver hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in spear use. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy
Ideals: Fighting, Logical, Impeccable. Bonds: Rich, Enemies. Occupation: Locksmith
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Roland Livingstone, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. He has several tiny jet earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of giants once and for all.
History: He was born in a small island village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by giants. Roland was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Optimist. Bonds: Attractive, Rich, Enemies, Nature, Criminal record. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. Large well-done wool tapestry (600 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Chad Oakley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he tends to wear a black poncho over his likewise colored trousers and shirt. He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: Chad was born the youngest of three triplets. His mother was a soldier and died while he was still young. Chad was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Attractive, Has a crush, Family, Military. Occupation: Scribe
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Graeme, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in collared shirts and wears a proper scarf over his head. His long silver hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Disciplined. Flaws: Selfish, Antagonistic. Bonds: Military. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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