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Advanced [show]


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries hammers. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is greedy

Ideals: Fighting. Flaws: Shy, Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Low and grunting

Attributes [hide]

Gunter Law, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 16 (+3)6 (-2)
Skills Persuasion +0, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Dean Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is red and curly. His gray eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Religious. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Dean Yeardley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 6 (-2)12 (+1)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Draconic, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is short and auburn. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Bellfounder business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up sword and armor he uses now. He has worked as a Bellfounder like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Depressed, Impulsive. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Gomory Churchill, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 8 (-1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Anselm Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a green top hat and green clothes. He has a slight overbite and is overall scrawny. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes have a joyful gleam in them most of the time.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a logical person and will generally grow upset if things defy logic and science.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Logical, Gifted. Bonds: Rich, Criminal record. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Anselm Clive, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)7 (-2) 16 (+3)8 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Star rose quartz (70 gp). Golden pearl (150 gp). Alexandrite (600 gp).


Social Check DCs


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has gleaming, smiling gray eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He wants to get laid; and he has money and likes to spend it

Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Rich, Job, Has a crush. Occupation: Layabout

Voice: American accent

Attributes [hide]

Cory Gentry, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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