Adam Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his green robe and has his falchion always slung over his shoulder. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Adam studied abroad. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 22000 sp. 1 Minor magic item.
Drogo Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue wide-brimmed hat and blue clothes. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. In the meantime he has taken over work as a Barkeep and occasionally as a mercenary.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Depressed. Bonds: Attractive, Adventurer, Nature, Job, Family. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Bertram Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries with him a set of longbows on his belt, each one with a opal on the hilt. His silver hair is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of illithids once and for all.
History: His mother raised him in a mountain cabin. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Raymond Browning, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses like a well dressed Sculptor does. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant blue.
Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Barkeep, his father struggled to pay the bills. When Raymond reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Sculptor soon after.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Poor, Military. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Malachite (13 gp).
Ernest Snowdon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long white beard, and similarly colored long hair. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist, PTSD. Bonds: Rich. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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