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Advanced [show]


Gerard Shipley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears baggy yellow pantaloons and a black scarf. His hair is long and chestnut with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gerard was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence, Athletic. Bonds: Adventurer. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Gerard Shipley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)14 (+2) 7 (-2)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Jasper (80 gp). Pink pearl (130 gp). Moonstone (80 gp). 1 Chain shirt.


Social Check DCs


Anthony Everly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts. He is portly but not overly obese. He keeps his silver hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Carpenter, who enjoyed hunting, Anthony was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Attractive, Rich, Nature, Religious. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Everly, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)8 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Kyle Clifton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears black leather gloves, a black jacket, and tight pants. His red hair is heavily combed to the right. His thin eyebrows rest above his beady blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Kyle Clifton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Goblin, Orc, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Rolf Cromwell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Hunter soon after.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Religious, Job, Has a crush. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Rolf Cromwell, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Theodoric Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple blue robe with black stripes complete with hood. He has a very tight haircut. His brown eyes peer out from beneath his small blue hat.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gifted from a young age, Theodoric studied abroad. In his 12th year, his parents were killed by a illithids raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Ideals: Artistic, Gifted, Optimist. Bonds: Enemies, Family. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Theodoric Van Es, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)11 (+0) 13 (+1)12 (+1)
Skills Athletics +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Disguise kit. 1 Climber’s kit.


Social Check DCs

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