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Advanced [show]


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown tunic with white highlights, and long black pants that bunch up around his shoes and is in decent physical shape. His golden hair is thinning but still full. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption.

Flaws: Ugly. Bonds: Criminal record, Immigrant, Job. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Rolf Barclay, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 13 (+1)16 (+3)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his quarterstaff. With a patchy red beard and wild red hair. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting, Extrovert. Flaws: Ugly. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Gerald Davenport, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anthony York, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Has a crush. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Anthony York, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. White pearl (90 gp). Amber (90 gp). Golden pearl (90 gp). Red garnet (90 gp).


Social Check DCs


Don Whitby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He has chestnut hair. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Don hails from a village terrorized by orcs. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he wants revenge against orcs

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Don Whitby, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a worn and beaten armor. His white hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Shy, Racist. Bonds: Adventurer, Criminal record, Poor. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Theodoric Ramsey, Male Human Fighter 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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