Shane Alston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.
History: He was born in a small forest village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and money/treasure
Bonds: Rich, Religious, Adventurer, Nature, Mentor. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Banded mail.
Raymond Hadlee, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Raymond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Bounty Hunter and found it very stressful. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants to open a new tavern; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Military, Job. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Chrysoprase (50 gp).
Geoffrey Graham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue wide-brimmed hat and blue clothes. His silver hair is braided into rings. His amber eyes peer out from beneath his wide-brimmed blue hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +5
Possessions: 600 gp. Jasper (60 gp). Violet garnet (500 gp). 1 Minor magic item.
Randal Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Professionalism. Bonds: Poor, Religious, Immigrant. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). 3 Tanglefoot bags.
Godfrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in blue turtlenecks beneath a white coat with violet slacks. His chestnut hair is greasy and uncared for. His eyes are green.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Military. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!