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NPC Generator

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Advanced [show]


William Graham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His top hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised by priests from a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Religious, Mentor. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

William Graham, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)9 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Theodoric Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple brown robe with black stripes complete with hood. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Logical. Bonds: Criminal record, Poor, Job, Enemies. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Theodoric Clive, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 7 (-2)12 (+1)
Skills Arcana +3, Insight +0
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Hugh Barclay, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a fine chain shirt which he covers with tan colored cloaks and clothing, and is pretty ugly. He wears a Stetson hat to cover his moderate length silver hair. He has a dull look in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Hugh Barclay, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Silver holy symbol. 1 Bullseye lantern. 1 Average lock. 1 Bullseye lantern.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His moppish golden hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Shipwright but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Ideals: Pacifist. Bonds: Attractive, Rich, Adventurer, Criminal record. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Rodney, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. His white hair is cut short. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and he desires power and/or immortality

Flaws: Ugly, Sensitive, Disease. Bonds: Adventurer, Job. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Charles Clare, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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