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NPC Generator

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Advanced [show]


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He sports a long brown beard, and similarly colored long hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Barber, who enjoyed hunting, Trym was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Tinley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 6 (-2)7 (-2)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 900 sp.


Social Check DCs


Aldous Brandon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is white, silky, and of moderate length. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Brandon, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Chad Morton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Chad studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Insane, Greedy. Bonds: Attractive. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Chad Morton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. Amber (80 gp). Coral (80 gp). 1 Bullseye lantern. 1 Healer’s kit. 1 Magnifying glass. 1 Simple lock.


Social Check DCs


Adam Barton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue armored body suit, with a simple grey line shooting up and back down. He is tall, broad shouldered and powerfully built. His red hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the east. Adam was born on a far eastern plains where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Joker, Logical. Bonds: Immigrant, Religious. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Adam Barton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)15 (+2)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp. 3 Holy water.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His black hair is cut short with large spiked bangs in the front. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, his parents were killed by a drow raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A deep hatred of drow; and he wants revenge against drow

Flaws: Addict, Selfish. Bonds: Poor, In love, Enemies. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Kyle Conway, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)4 (-3) 11 (+0)11 (+0)
Skills Animal Handling +2, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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