Gomory Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Mortician, Gomory learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and wants to open a new tavern
Ideals: Passionate. Flaws: Fearful, PTSD. Bonds: Attractive, Job. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Godfrey Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown cloak and cross-gartered blue stockings. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are hazel and beady.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Simon Axton, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His hair is black and curly. His violet eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Insomniac. Bonds: Attractive, Family, Religious, Nature. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Everburning torch. 1 Smokesticks. 1 Alchemist’s fire. 2 Acid flasks.
Justin Carlisle, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet tunic with grey highlights, and long yellow pants that bunch up around his shoes. He has wavy red hair. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Impeccable, Logical, Fighting. Bonds: Religious, Family. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 30000 cp.
Drogo Chester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. He has dyed his greying red hair a little too much giving a sharp red color. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Layabout. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Bonds: Job, Military, Adventurer, Criminal record. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Violet garnet (700 gp). Blue quartz (11 gp). 1 Average lock. 1 Backpack. 1 Superior lock.
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