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NPC Generator

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Advanced [show]


Rolf Kenley, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears baggy white pantaloons and a red scarf. His whole body is exceptionally muscular. He wears a top hat to hide his balding. His eyes are a pleasant blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Artistic, Fighting, Gifted. Bonds: Immigrant. Occupation: Soapmaker

Voice: Loud with bravado

Attributes [hide]

Rolf Kenley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 25000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Morley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an entirely brown suit with tan socks and a vest with buckled shoes, and a wedding ring on his right hand. His hair is long and white with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His ears are large.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: In love, Immigrant, Nature. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Charles Morley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 sp. Deep blue spinel (300 gp).


Social Check DCs


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He likes to wear ponchos typically of a light brown in addition to tight pants, and his gloved hand is found clutching a monstrous two handed axe. His brown hair and beard is wavy and long. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the south, but his parents moved at a very young age to the east. His first spouse was a Bather, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Human people.

Flaws: Racist. Bonds: Criminal record, Immigrant, Family. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Robert Middleton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)7 (-2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 38000 sp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Masterwork manacles.


Social Check DCs


Hunter Milton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: Born in the east to a Mason, Hunter learned a great deal about his mother's area of expertise. A gifted student he started as a Painter, but he got bored and became a Mason. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Gifted, Persistence. Flaws: Shy, Fearful. Bonds: Job. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Hunter Milton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)9 (-1) 5 (-3)8 (-1)
Skills Insight -1, Intimidation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Alexandrite (200 gp). Smoky quartz (60 gp). Malachite (9 gp).


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is knotted and matted. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Carpenter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Gerald Tindall, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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