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Advanced [show]


Gilbert Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Gilbert Winchester, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is short and auburn. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: In love, Nature. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Richard Everly, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 6 (-2)7 (-2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 8
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Dustin Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his sai. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family Dustin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dustin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Criminal record. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Dustin Sherwood, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Slave, Rich. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Shane Marlee, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Hugh Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his green robe and has his dagger always slung over his shoulder. His white hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and his religion dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Hugh Hayhurst, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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