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NPC Generator

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Advanced [show]


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fletcher does. He carries a battered sai and tarnished hand crossbow as well. His tied-back hair is silver. He has gleaming, smiling gray eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a brothel owner, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Fletcher like his father before him.

Motivation: Further expansion of business; and to be a unemployed again

Ideals: Fighting, Gifted. Bonds: Job, Attractive, Mentor. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Miles Fidget, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a green cloak and cross-gartered yellow stockings. His whole body is exceptionally muscular. He sports a flattop hair cut. His eyes are amber and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Wymar was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Joker. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Wymar Ashton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Obsidian (10 gp). Emerald (400 gp). Star ruby (400 gp). 1 Disguise kit. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


William Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a yellow suit, tan shirt, and red tie. His blonde hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Merchant.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Professionalism, Opinionated. Bonds: Poor, Slave. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Jacobs, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Aldous Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. His golden hair is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.

History: Aldous was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Priest. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Attractive, Poor, Job, Family. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Aldous Rutland, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Graham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is wearing colorful clothing, dressed as a Courier. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has several tiny emerald earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Gifted. Flaws: Impulsive. Bonds: Slave, Rich, Nature, Military. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Shane Graham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Stealth +0
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 500 sp.


Social Check DCs

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