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Advanced [show]


Peter Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length black hair. His eyes are violet and beady.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Bricklayer, but he got bored and became a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Depressed. Bonds: Job, Military, Poor. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Peter Trowbridge, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)18 (+4)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears suspenders and blue workpants. His shirt is red, and he wears a heavy blue leather apron most of the time, and his gloved hand is found clutching a lance. He wears his blonde hair up in a very large beehive style do. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.

Motivation: He wants to meet his childhood hero; and money/treasure

Bonds: Religious, Family, Adventurer, Job, Rich. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Robert Winterbourne, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)18 (+4) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Sylvan, Halfling, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Bloodstone (30 gp). Obsidian (13 gp). Star rose quartz (30 gp). Freshwater pearl (13 gp).


Social Check DCs


Conrad Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde, silky, and of moderate length. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.

History: The child of a Bounty Hunter, who enjoyed hunting, Conrad was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Conrad Tatum, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +3, Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Banded mail. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears many layers of old clothing at all times. He wears a broad hat to hide his balding. His eyes are amber and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. His homeland was ravaged by war and he spent much of his life rebuilding it. He struck the Glassblower job and began his own company from there.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Job, Debt. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jocelyn Garfield, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 39000 sp. 1 Banded mail.


Social Check DCs


Robert Marley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He sports brown clothing, slightly heavier than average wear. He wears his black hair up. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Robert hails from a village terrorized by gnolls. Through the years after Robert was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Robert's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Enemies, Criminal record. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Robert Marley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Lapis lazuli (12 gp). Amethyst (80 gp).


Social Check DCs

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