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NPC Generator

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Advanced [show]


Kody Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a broad hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a colorful flower in his white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Professionalism. Bonds: Attractive, Religious, Immigrant, Mentor. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Kody Westbrook, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anthony Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and sports grey clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He plays an instrument quite well.

History: He was born several months after his mother was called into army service. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Anthony Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Blue quartz (14 gp). Chrysoprase (20 gp).


Social Check DCs


Patrick Camden, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. He is physically well-built. He wears his brown hair up. His brown eyes lackadaisically let the world flow into them.

Personality: His tongue was cut out and he uses sign language. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Patrick was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.

Motivation: To clean up the streets; and to protect his home

Flaws: Disease, Hedonist, Insomniac. Bonds: Immigrant, Guardian. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Patrick Camden, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 42000 sp.


Social Check DCs


Diggory Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. His hair is short and white. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Slave, Enemies. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Diggory Chatham, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Guy Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue feathered hat and blue clothes. He has red hair. He has brown eyes and a blue hat with a grey feather.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.

History: He was born in the south. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Persistence. Flaws: Insane. Bonds: Immigrant. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Guy Hailey, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs

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