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Advanced [show]


Miles Denholm, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with Stetson hat. His brown hair is cut short. His eyes are hazel and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Artistic. Flaws: Mundane. Bonds: Immigrant. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Miles Denholm, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)10 (+0) 6 (-2)15 (+2)
Skills Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Aquamarine (1200 gp). Rose (50 gp). Silver pearl (90 gp). 1 Full Plate. 1 Full Plate.


Social Check DCs


Theodoric Soames, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his morningstar always slung over his shoulder. His tied-back hair is chestnut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy, self-centered, vain, and jealous.

History: Theodoric was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.

Motivation: He's looking for his big break.

Flaws: Greedy, Selfish. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Soames, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Superior lock. 1 Good lock.


Social Check DCs


Gunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His golden hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Find a way to reverse the transformation of his brother; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly, Shy. Bonds: Poor, Enemies, Family. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Gunter Hayhurst, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against orcs; and a deep hatred of orcs

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job, Enemies. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Ralf Shelly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Kody Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. He wears his blonde hair up in a very large beehive style do. This amber eyed southerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family His mother was a soldier and died while he was still young. Kody was left his mother's suit of armor and trained in its use and care. He has recently gotten a pet goose that steals things from people.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Selfish. Bonds: Rich, Criminal record, Military. Occupation: Tailor

Voice: Soft and mumbly

Attributes [hide]

Kody Marleigh, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Athletics +0, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2700 sp. Chalcedony (80 gp). Jet (150 gp). Blue sapphire (600 gp).


Social Check DCs

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