Hubert Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear ponchos typically of a light black in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Lapis lazuli (7 gp). Tourmaline (120 gp). Amethyst (120 gp).
Drogo Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet feathered hat and violet clothes. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His white hair is thinning but still full. His eyes are a pleasant violet.
Personality: He speaks before he thinks and is too direct. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Drogo was raised in a hard working conservative environment. His childhood dream was to be a Dilettante, but he was a colossal failure. He has since lost track of the people in his past.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Job, Family. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Tim Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. He wears his black hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the east. He enjoys reading and quiet.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Pacifist, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 6 (-2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: 300 gp.
Shane Hale, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with tan and white striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Butcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Wymar Paxton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Dilettante, who enjoyed hunting, Wymar was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
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