Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west. He moved from fad to fad and when he turned 15 he discovered writing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and balancing his hectic life and new tanner responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Minor magic item.
Drogo Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears grey painted combat armor at almost all times. He sports a long brown beard, and similarly colored long hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born several months after his father was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He has achieved small success as a Jeweler.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Attractive, Job, Military, Criminal record. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Henry Compton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered
History: Henry was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He struck the Fletcher job and began his own company from there.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Ideals: Logical. Flaws: Greedy. Bonds: Job, Immigrant, Family. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. Black pearl (200 gp). Golden pearl (110 gp). Zircon (40 gp).
Chad Deighton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is dressed in earthy colors with a black and green handkerchief worn on his right side. He has a hunchback. His hair is golden and curly. His gray eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the east. He takes great joy in being the best Tanner in town.
History: He was born into a rich family. His childhood dream was to be a Miner, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Jocelyn Kimberley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and curly. He has a dull look in his violet eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of brigands once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Marshal, but he was a colossal failure. He has achieved small success as a Navigator.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Smokesticks.
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