Rolf Everly, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.
History: A powerful necromancer made him what he is. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the south, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Mentor, Immigrant. Occupation: Barrister
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 11000 cp.
Dustin Barclay, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has a auburn handlebar mustache and slicked back auburn hair. His ears are large.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Born in the south to a Guard, Dustin learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Persistence. Flaws: Ugly, Antagonistic, Addict. Bonds: Job. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1300 sp.
Jocelyn Ramsey, Male Human [Permalink]
Personal [hide]
Description: This southern man prefers to wear flannel. His clothes are grease stained in places. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Entrepeneur. Flaws: Insomniac, Racist. Bonds: Poor, Immigrant. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Kyle Redfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Auran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Blue quartz (12 gp). Tourmaline (70 gp). Rhodochrosite (12 gp). 1 Minor magic item.
Diggory Gresham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white costume with the symbols of luck on his torso. He is tall, broad shouldered and powerfully built. His hair is blonde, silky, and of moderate length. His hazel unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Layabout
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
