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NPC Generator

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Advanced [show]


Dustin Barney, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Courier. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his black hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He struck the Courier job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Logical, Entrepeneur. Bonds: Job, Slave. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Dustin Barney, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Solid gold idol (800 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


William Atherton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is lengthy and is close to two feet long. His eyes are amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful brothel owner made him what he is. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Poor, Mentor, Immigrant. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

William Atherton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Theodoric Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Assassin. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Theodoric Kelsey, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. Beneath his clothing is a huge mess of scar tissue. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he is content

Ideals: Fighting, Joker. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Dustin Colton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Jeweler, and he perpetually has his spear ready. He has styled his silver hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting. Flaws: Selfish, Disease, PTSD. Bonds: Attractive, Religious. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Thomas Gracey, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 15 (+2)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Black pearl (500 gp). Tourmaline (60 gp).


Social Check DCs

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