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NPC Generator

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Advanced [show]


Bertram Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears just a white suit, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.

History: Bertram was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Artistic, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Bertram Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his ceremonial dagger. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: Anselm hails from a village terrorized by illithids. In his 13th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his dancing dream.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Sensitive, Insane. Bonds: Enemies. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Anselm Stansfield, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Patrick Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is brown and very short. His brown eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a desert tribe. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Logical, Artistic. Flaws: Greedy. Bonds: Poor, Immigrant, Nature. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Patrick Sharps, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Moss agate (8 gp). Star rose quartz (40 gp). Amber (140 gp). 1 Half-Plate.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His tied-back hair is white. He has a dull look in his violet eyes.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his father.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Disciplined, Entrepeneur, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Ansley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, white cloak. His moppish white hair is in a traditional bowl cut. His eyes are green and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better village for his children.

Motivation: He's attracted to the PC; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Religious. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Odo Kelsey, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +1, History +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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