Randal Oakes, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing the road beaten gear of a warrior. His black hair is greasy and uncared for. His eyes are likewise blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.
History: He was born on a small isolated farm. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Alex Walpole, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean green cloak covering his clean studded leather, and a wedding ring on his right hand. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Alex never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels threatened by others; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Impulsive, Fearful. Bonds: In love, Religious. Occupation: Sculptor
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of emerald and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. He has had some formal painting training, and achieved minor success. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Addict, Terse. Bonds: Rich, Nature. Occupation: Tailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Good lock. 1 Masterwork Artisan’s tools. 1 Magnifying glass.
Aldous Cornish, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Eccentric and domineering, Aldous will drive conversation. He is a ruthless business man, a trait he acquired from his father.
History: Aldous was born in the south. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and wants to work out more often
Ideals: Extrovert, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Robert Milton, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a violet poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Robert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Robert. He struck the Shoemaker job and began his own company from there.
Motivation: Expand his business; and money/treasure
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Criminal record, Job. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Zircon (40 gp). Deep green spinel (160 gp). Rock crystal (40 gp). 1 Good lock. 1 Simple lock.
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