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NPC Generator

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Advanced [show]


Robert Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Robert Kelsey, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 90 pp.


Social Check DCs


Guy Morton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a blue and yellow robe with the hood down. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Guy hails from a village terrorized by dire rats. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Enemies, Criminal record. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Morton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)8 (-1) 11 (+0)4 (-3)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Dean Blankley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his top brown hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Engraver and found it very stressful. He struck the Engraver job and began his own company from there.

Motivation: To end his boredom; and his spouse's relatives view him with great suspicion

Flaws: Cynical, Mundane. Bonds: Job, Family. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Dean Blankley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a violet vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his red hair well, parting it to the right. He has a tattooed face.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to loving parents in a slum to the north. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. By chance he met his brother recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and regain custody of his son

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Poor, Enemies. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Gerald Perry, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 cp. Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Azurite (11 gp). Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Don Rutherford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has no hair. His face is scarred and worn.

Personality: Eccentric and domineering, Don will drive conversation. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born several months after his mother was called into army service. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Rich, Military. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Don Rutherford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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