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NPC Generator

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Advanced [show]


Diggory Darby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in black turtlenecks beneath a blue coat with white slacks. His deerstalker hat is riddled with cuts and holes. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Immigrant, Religious. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Diggory Darby, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Has a crush, Nature. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Kenley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Alexandre Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has styled his red hair well, parting it to the right. He has hazel eyes.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He uses divination through singing.

History: Alexandre hails from a village terrorized by dire rats. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To end his boredom; and he would like to get married and retire

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Has a crush, Enemies. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Alexandre Winterbourne, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Gomory Vance, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his blue eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Gomory took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to reunite with his absent mother

Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Poor, Attractive. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Gomory Vance, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Old masterpiece painting (400 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Robert Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long silver beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.

Personality: He acts crazy and hedonistic. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Athletic. Flaws: Hedonist. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Irish accent

Attributes [hide]

Robert Sharps, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). A roughly beaten golden orb (160 gp).


Social Check DCs

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