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NPC Generator

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Advanced [show]


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears pastel painted combat armor at almost all times. His moppish red hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is content

Flaws: Mundane. Bonds: Attractive, Religious, Rich. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Adam Sydney, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Gnome
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 40 pp.


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is terrified, and will act out of fear; and to clean up the streets

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Nature, Guardian. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

William Badger, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 6 (-2)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 600 gp. Chrysoberyl (40 gp).


Social Check DCs


Alex Browning, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is singed and shortened. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Family. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Alex Browning, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Conrad Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple grey line shooting up and back down. He is physically well-built. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.

Motivation: To be a Glassblower again; and wants to open a new tavern

Ideals: Artistic, Logical. Bonds: Job, Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Conrad Marleigh, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Gilbert Roscoe, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His auburn hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Insomniac, Emotional. Bonds: Rich. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Gilbert Roscoe, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 6 (-2)8 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Sardonyx (40 gp). Moss agate (12 gp). Smoky quartz (40 gp).


Social Check DCs

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