Drogo Upton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair and beard is wavy and long. This hazel eyed easterner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Marshal for hire.
Motivation: He's in love; and a need for knowledge about a nearby landmark
Bonds: Has a crush, Immigrant, Rich, Job, Adventurer. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 18000 cp. Malachite (11 gp). Rich purple corundum (700 gp). 2 Alchemist’s fire. 2 Antitoxin. 2 Alchemist’s fire.
Norman Holton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is black and very short. His violet unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage
Ideals: Opinionated, Impeccable. Flaws: Disease. Bonds: Attractive, Military, Family. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 12000 cp.
Thomas Hale, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. With bright auburn hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Thomas lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and doesn't want to be a laborer and was forced into it by his family
Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military, Family. Occupation: Laborer
Voice: American accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Nicholas Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Addict, Shy. Bonds: In love, Poor. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. 1 Magnifying glass. 1 Disguise kit. 1 Silver holy symbol.
Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy blonde hair. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He used his abilities to trick people and travel the world for free.
Motivation: He is unsatisfied with his job; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Shy, Disease. Bonds: Poor, Job, Criminal record. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
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