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Advanced [show]


Norman Brent, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a long, grey cloak. He is an epitome of beauty. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Revenge; and many goblins want him driven away

Ideals: Justice, Fighting. Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Norman Brent, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Coral (40 gp). Hematite (10 gp). Hematite (10 gp).


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tan tunic with black highlights, and long grey pants that bunch up around his shoes. His chestnut hair is cut short. His amber eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a sellsword and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Military, Poor, Family, Criminal record. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Guy Badger, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 7 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Thomas Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His white hair is unkempt and raggedy. He has a dull look in his gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of western immigrants he idolized his mother. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to be a apothecary again

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Thomas Trollope, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Blyth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear pastel pants and tee shirts. He has a hunchback. He is bald on top and has large red tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Miller, but he got bored and became a Stableman. He has achieved small success as a Stableman.

Motivation: Further expansion of business.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Gilbert Blyth, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Peridot (50 gp). Bloodstone (50 gp). Malachite (16 gp).


Social Check DCs


Alex Davenport, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His tied-back hair is auburn. His eyes are hazel and beady.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic. Flaws: Ugly, Insane, Disease. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Alex Davenport, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Carved bone or ivory statuette (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Antitoxin.


Social Check DCs

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