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NPC Generator

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Advanced [show]


Adelard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears a sleeveless long coat of deep black leather and dull red iron scale mail. His hair is short and silver. His skin is flawless and his brown eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Adelard Ainsworth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Peter Benson, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his bastard sword. He has styled his silver hair well, parting it to the left. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and to clean up the streets

Ideals: Entrepeneur. Flaws: Disease. Bonds: Guardian, Rich. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Peter Benson, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Don Burton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Junk Dealer. His moppish white hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he would like to get married and retire

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Military, Adventurer, Has a crush. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Don Burton, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his flail. He has done his best to style his golden hair to look like a famous performer. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Gerard studied abroad. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical, Gifted. Flaws: Addict. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Gerard Blythe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Gunter Weld, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy blonde hair. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. Like his father and his brother before him, after school he went straight into learning to become a Beggar. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and further expansion of business

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Gunter Weld, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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