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NPC Generator

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Advanced [show]


Lance Halsey, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in white turtlenecks beneath a black coat with blue slacks. His whole body is exceptionally muscular. He has styled his blonde hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Lance was born on a far northern plains where he grew up under the tutelage of his father, an expert Banker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Shy, Antagonistic, Disease. Bonds: Immigrant, Attractive. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Lance Halsey, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Haley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light brown in addition to tight pants. He is bald on top and has large golden tufts of hair around his ears. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. Cursed with a spirit at a very young age, Odo has worked very hard to control his curse. He has drifted from career to career and currently works as a Detective.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Flaws: Ugly, Disease. Bonds: Immigrant, Rich, Job, Family. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Odo Haley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. White pearl (70 gp). 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Gomory Ashton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is black. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Ashton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 7 (-2)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Silk rope. 1 Disguise kit.


Social Check DCs


Adelard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the west, but his parents moved at a very young age to the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by giants. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Bonds: Rich, Slave, Attractive, Enemies, Immigrant. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Adelard Sutherland, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 8 (-1)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 20 pp.


Social Check DCs


Rolf Myerscough, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Rolf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Spice Merchant, who enjoyed hunting, Rolf was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a painter and was forced into it by his family

Ideals: Passionate, Gifted. Bonds: Attractive, Family, Nature. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Rolf Myerscough, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)11 (+0) 7 (-2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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