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NPC Generator

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Advanced [show]


Roger Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair, when down, is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Roger's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Criminal record. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Roger Sherwood, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Gerald Lindsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Immigrant, Religious, Mentor. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Gerald Lindsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 50 pp.


Social Check DCs


Trym Snowdon, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing music.

History: Trym hails from a village terrorized by drow. His childhood dream was to be a Bellfounder, but he was a colossal failure. He then took over the family business and is one of the better Mayor for hire.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Trym Snowdon, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)9 (-1) 9 (-1)18 (+4)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with small hat. His silver hair is long and unkept. His eyes are hazel and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Miller soon after.

Motivation: He wants nothing more than to rejoin the army; and to be a brewer again

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Military, Debt. Occupation: Miller

Voice: Australian accent

Attributes [hide]

Henry Bradly, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 11 (+0)15 (+2)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy grey pantaloons and a blue scarf. His brown hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Adventurer again; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Trym Huxley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. An abacus with copper, silver and gold markers (110 gp). Cloth of gold vestments (110 gp). 1 Everburning torch. 1 Smokesticks.


Social Check DCs

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