Adelard Astley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this western man wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.
Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He served in the navy to pay for his family's outstanding loans. Adelard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adelard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic. Bonds: Religious, Criminal record, Military, Immigrant. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 6 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is brown and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: When he was but 8 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Mundane. Bonds: Attractive, Rich, Family, Immigrant. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Peter Dayton, Male Human [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a tan coat with black slacks. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found
Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Family, Slave. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Cory Ramsay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Mundane, Fearful. Bonds: Religious, Mentor. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Moss agate (11 gp). Hematite (11 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Raymond Dryden, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich eastern family. He worked as a nervous Barber and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job
Flaws: Addict. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Disguise kit.
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