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NPC Generator

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Advanced [show]


Hubert Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Job, Has a crush. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Hubert Hallewell, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He sports a long black beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Guy was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Slave, Family. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Guy Gracey, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


John Marlowe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a green coat over a violet low-cut shirt, and a broad hat upon his head, marred by beers. His golden hair is still thick. His eyes are green.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor, Religious. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

John Marlowe, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Justin Yardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in white turtlenecks beneath a brown coat with pastel slacks. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are blue and beady.

Personality: He speaks before he thinks and is too direct. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal music training, and achieved minor success. He has drifted from career to career and currently works as a Sailor.

Motivation: He's looking for his big break; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Impulsive, Hedonist. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Justin Yardley, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 14 (+2)5 (-3) 12 (+1)11 (+0)
Skills History -1, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His silver hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Jeweler mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Flaws: Insane, Disease. Bonds: Attractive, Immigrant. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Trym Barlow, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 37000 sp.


Social Check DCs

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