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NPC Generator

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Advanced [show]


Peter Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a faded coat and loose pants complete with small hat. He has a hunchback. He wears his golden hair up. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Shelly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Garfield, Male Human [Permalink]

Personal [hide]

Description: He typically wears red cloth garments or leather armor. His brown hair has been sun bleached extensively. He has hazel eyes and a red hat with a grey feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Architect like his father before him.

Motivation: To be a Priest again; and wishes to resurrect an old love

Ideals: Disciplined. Bonds: Enemies, Adventurer, Job, In love. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Gerard Garfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Adley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and very short. His brown unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Adley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Lance Alston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Doctor does. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Optimist. Bonds: Job, In love, Mentor. Occupation: Doctor

Voice: German accent

Attributes [hide]

Lance Alston, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)9 (-1) 6 (-2)9 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries flails. His hair is greying and his face has many wrinkles. He has green eyes and a tan hat with a black feather.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Nicholas Branson, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)11 (+0) 16 (+3)14 (+2)
Skills Stealth +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Moss agate (8 gp).


Social Check DCs

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