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Advanced [show]


Rolf Wentworth, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his black hair in a flapper bob. His hazel eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better village for his children.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Nature, Job. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Rolf Wentworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 17 (+3)8 (-1)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs


Roland Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries a battered quarterstaff and tarnished scimitar as well. His moppish black hair is in a traditional bowl cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Scribe profession.

History: He served in the navy to pay for his family's outstanding loans. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Military, Nature. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Roland Huckabee, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right leg appears badly burned and disfigured. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Ruler in town.

History: Sold as a small child to a necromancer, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Flaws: Ugly. Bonds: Job, Mentor, Has a crush. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Balimaar Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Clerebold Shelley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He has a moderate pudge and is not very fit. His golden hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Bonds: Rich, Attractive, Criminal record, Mentor. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Clerebold Shelley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +0, Nature +4
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trym Burton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an entirely tan suit with black socks and a vest with buckled shoes. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His martial abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Justice, Gifted. Flaws: Ugly, Forgetful. Bonds: Rich. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Burton, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 40 pp. Star ruby (900 gp). Rich purple corundum (900 gp). Fiery yellow corundum (900 gp). Iolite (70 gp).


Social Check DCs

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