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Trey Stanford, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He keeps his auburn hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trey was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: To unite with his sister.

Ideals: Fighting, Logical. Flaws: Depressed, Antagonistic. Bonds: Family, Military. Occupation: Performer

Voice: German accent

Attributes [hide]

Trey Stanford, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Sleight of Hand +0, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Engraver. He wears a top hat to hide his balding. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Rolf was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Addict, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Rolf Tattersall, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Athletics +1, Insight +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 8000 sp. 1 Healer’s kit. 1 Disguise kit. 1 Good lock.


Social Check DCs


Trym Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his falchion ready. His hair is brown and curly. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. Since then, he has sought to make the best of life.

Motivation: Further expansion of business.

Ideals: Fighting, Optimist. Bonds: Rich, Criminal record, Job. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Trym Winterbourne, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 7 (-2)9 (-1)
Skills Perception +0, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Freshwater pearl (14 gp).


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He has a moderate pudge and is not very fit. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.

Motivation: Wants his loneliness to end.

Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Has a crush, Nature. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

William Davenport, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Alex Gresham, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears red painted combat armor at almost all times. His skin is also unnaturally pale. His brown hair is unkempt and raggedy. His eyes are gray and he is always smoking a pipe.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Alex lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and doesn't want to be a herbalist and was forced into it by his family

Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Alex Gresham, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 9000 cp. 1 Half-Plate.


Social Check DCs

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