Drogo Reid, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of shortspears on his belt, each one with a amber on the hilt. His hair, while still mostly silver, has prominent grey streaks. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Beggar, Drogo learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 500 sp.
Roger Graeme, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue shirt with thin white vertical stripes and grey pants. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant blue.
Personality: He acts crazy and hedonistic. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sage mother left him crippled. He now owns his own business.
Motivation: Retire the richest man in the south; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Entrepeneur. Flaws: Hedonist, Disease. Bonds: Rich, Job. Occupation: Navigator
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Charles Braxton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His blonde hair is unkempt and raggedy. He has a dull look in his hazel eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and to get a good night's sleep
Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Religious. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Magnifying glass.
Patrick Hale, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear black clothing when he does not wear armor, he is not a threatening figure. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.
History: Patrick hails from a village terrorized by brigands. He was an apprentice working in his father's forge. He became a Fletcher soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of brigands
Ideals: Fighting. Flaws: Insane, Impulsive, Lazy. Bonds: Enemies, Job. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Breastplate.
Frederick Wallace, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a tight fitting tan shirt and pants. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Rich, Religious. Occupation: Guard
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp.
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