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Advanced [show]


Ernest Royston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Locksmith uniform. His silver hair is cut short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal poetry training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Ideals: Optimist, Artistic. Bonds: Job, Rich, Slave. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Ernest Royston, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Darkwood Shield.


Social Check DCs


Solomon Churchill, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of southern immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Antagonistic, Insane, Depressed. Bonds: Immigrant. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Solomon Churchill, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Trym Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and is dressed in earthy colors with a tan and violet handkerchief worn on his right side. His right hand appears badly burned and disfigured. His blonde hair, when down, is lengthy. His face is scarred and worn.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Trym has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Trym Enfield, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)8 (-1) 5 (-3)14 (+2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a long red beard with little hanging trinkets. His gray eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Theodoric Rodney, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 80 pp. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Ralf Yeardley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His chestnut hair, when down, is lengthy. He has gray eyes and a tan hat with a black feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ralf was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Impeccable, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Job. Occupation: Knight

Voice: Mumbles to self between sentences

Attributes [hide]

Ralf Yeardley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 15 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp.


Social Check DCs

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