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NPC Generator

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Advanced [show]


Roland Wakefield, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His hair is auburn and very short. His hazel eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. Roland was born on a far northern island where he grew up under the tutelage of his mother, an expert Spy. He has since lost track of the people in his past.

Motivation: His religion dominates his actions; and doesn't want to be a spy and was forced into it by his family

Ideals: Passionate, Gifted. Bonds: Immigrant, Family, Religious. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Roland Wakefield, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 1 Thunderstones. 4 Antitoxin. 1 Thunderstones.


Social Check DCs


Guy Budd, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He wears his chestnut hair up in a very large beehive style do. His face is scarred and worn.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He takes great joy in being the best Fletcher in town.

History: Guy was raised in a hard working conservative environment. Guy was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He struck the Fletcher job and began his own company from there.

Motivation: Further expansion of business; and expand his business

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Guy Budd, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his black hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Manfred's first love is himself. His second love is also himself. He is skeptical of what others tell him and is slow to trust.

History: Manfred was born with his father's beautiful face. He worked as a nervous Barber and found it very stressful. He has worked as a Barber like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Impeccable. Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

Manfred Thackeray, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Snowdon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of brigands; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Secretive. Bonds: Adventurer, Job, Enemies. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Snowdon, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Antitoxin. 1 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Drogo Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright blue suits and hats. His red hair is styled in orderly dreadlocks. His eyes are blue and he is always smoking a pipe.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Impeccable, Entrepeneur, Athletic. Flaws: Disease. Bonds: Adventurer. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Drogo Dudley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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