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Advanced [show]


Solomon Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dark leathers with embroidery. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east his family was never financially stable. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Unemployed

Voice: Speaks fast with a slight lisp

Attributes [hide]

Solomon Sheldon, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills History +4, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gilbert Upton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with pastel highlights, and long white pants that bunch up around his shoes. He carries with him a set of pickaxes on his belt, each one with a jet on the hilt. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Healer father left him crippled. He left for the south, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Disease. Bonds: Religious, Immigrant. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Gilbert Upton, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerard Remington, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow cloak and cross-gartered grey stockings, and sports empty pouches on his belt. He has moderate length blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice, Gifted. Flaws: Greedy. Bonds: Attractive, Criminal record. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Gerard Remington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1400 sp. 2 Alchemist’s fire. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is long and unkept. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Solomon Colby, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left leg appears badly burned and disfigured. His hair is silver and curly. His eyes are a pleasant green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Tanner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now travels the world, in search of power and loot.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Justice. Bonds: Adventurer, Job, Criminal record. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Eastoft, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Terran, Aquan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (900 gp). Rich purple corundum (700 gp). Bloodstone (50 gp).


Social Check DCs

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