Gomory Southey, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He has a long red beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Depressed, Disease, Insomniac. Bonds: Immigrant. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Gomory Heiser, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears just a black suit. His red hair is lengthy and is close to two feet long. He has amber eyes and a black hat with a white feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Simon Shelley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His hair is blonde and very short. He has green eyes and a grey hat with a blue feather.
Personality: Eccentric and domineering, Simon will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.
History: He was raised in a island tribe. He was an athlete and attended two major summer competitions. He never won. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Extrovert, Justice, Athletic. Bonds: Rich, Nature. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Dean Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Masseuse does. He is physically well-built. He sports a long red beard, and similarly colored long hair. This violet eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Dean will drive conversation. He plays an instrument quite well.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Extrovert, Artistic, Gifted. Bonds: Job. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. Golden pearl (90 gp).
Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His left hand appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the east; and he has passion for adventuring and risk
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +6
Possessions: 1900 sp. Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (600 gp). 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!