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NPC Generator

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Advanced [show]


Anthony Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Anthony was born in the west. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Poor, Family. Occupation: Mercenary

Voice: Excited and jittery

Attributes [hide]

Anthony Gentry, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Tim Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. He keeps his golden hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and to clean up the streets

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Guardian, Rich. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Tim Kinsley, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Amber (50 gp). Rose (50 gp). Tiger eye turquoise (9 gp). 1 Minor magic item.


Social Check DCs


Bernard Stanford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely white suit with grey socks and a vest with buckled shoes and is in decent physical shape. His blonde hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by giants. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Antagonistic, Lazy. Bonds: Nature, Enemies. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Bernard Stanford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2800 sp. 1 Masterwork studded leather. 1 Buckler. 1 Half-Plate.


Social Check DCs


Gilbert Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin yellow vertical stripes and grey pants. He has a slight overbite and is overall scrawny. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born on a small isolated farm. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Flaws: Mundane. Bonds: Religious, Job, Nature, Rich. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Clapham, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)9 (-1) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso. He has a slight overbite and is overall scrawny. He sports a long black beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Mercenary. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gomory was born the youngest of three triplets. A freak accident while working with his Herbalist father left him crippled. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Mercenary, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Ugly, Disease. Bonds: Job, Military, Family. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Gomory Denholm, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Amethyst (160 gp). 1 Darkwood Buckler. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs

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