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NPC Generator

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Advanced [show]


Roger Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a green suit. He has wavy auburn hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Glassblower

Voice: Uses sign language

Attributes [hide]

Roger Cromwell, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. He keeps his white hair in a flapper bob. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Justice, Philantrophist. Flaws: Antagonistic. Bonds: Family. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Trym Jacobs, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 12 (+1)5 (-3)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Richard Hayley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white cloak and cross-gartered green stockings. With bright golden hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Gifted, Professionalism. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Richard Hayley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 17 (+3)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp.


Social Check DCs


Manfred Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Manfred Garrick, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 6 (-2)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. His black hair is still thick. His skin is flawless and his gray eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the east to a Bowyer, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Gardener, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Philantrophist, Impeccable. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Bertram Browning, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Athletics +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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