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Advanced [show]


Hugh Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is cut close to his head. His eyes are blue and beady.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Immigrant, Military. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Hugh Hadleigh, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 47000 sp. Pink pearl (120 gp). Coral (120 gp). Jet (120 gp). Aquamarine (700 gp). 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.


Social Check DCs


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Ernest was born with his father's beautiful face. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ernest's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Insomniac, Antagonistic. Bonds: Attractive, Enemies. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Ernest Windsor, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Nature +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Dean Holton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is wearing the road beaten gear of a warrior. His head has been shaved. He has hazel eyes and a white hat with a green feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Secretive, Mundane. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dean Holton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 7 (-2)11 (+0)
Skills Insight +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Dean Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy red pantaloons and a brown scarf. His auburn hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Bradley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


John Tickle, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He has brown hair. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Mayor business at a young age. A gifted student he started as a Bricklayer, but he got bored and became a Mayor. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

John Tickle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: Moss agate (7 gp). Red garnet (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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