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NPC Generator

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Advanced [show]


Ralf Byron, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his brown hair in a flapper bob. His eyes are likewise brown.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac; and many drow want him driven away

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Enemies, Family, Criminal record. Occupation: Performer

Voice: German accent

Attributes [hide]

Ralf Byron, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Jasper (30 gp). Chrysoprase (30 gp).


Social Check DCs


Hunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Hunter studied abroad. His father was a soldier and died while he was still young. Hunter was left his father's suit of armor and trained in its use and care. He became a Shipwright soon after.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hunter Hallewell, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Elton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a red handlebar mustache and slicked back red hair. His green eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Professionalism. Bonds: Poor, Adventurer, Job. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Elton, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)12 (+1) 9 (-1)12 (+1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long red beard, and similarly colored long hair. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: A strong sense of loyalty to Human people; and to be a doctor again

Flaws: Racist. Bonds: Adventurer, Job, Family, Nature. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Bertram Graham, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerald Hadlee, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is kept up in a ponytail inside a deerstalker hat. His gray unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Disease, Antagonistic, Secretive. Bonds: Religious. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Gerald Hadlee, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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