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Advanced [show]


Drogo Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a penchant for wearing a ring with an oversized amber on his left hand. He wears a small hat to cover his moderate length black hair. His hazel eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is a Deep Scion in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Forgetful. Bonds: Rich, Adventurer, Family. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Drogo Cholmondeley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large black jacket. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets

Flaws: Shy. Bonds: Attractive, Enemies, Nature, Guardian, Criminal record. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Wymar Shelley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)13 (+1) 7 (-2)17 (+3)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Guy Anderton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair, while still mostly silver, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Guy's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Immigrant, Military. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Guy Anderton, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 sp. Black pearl (800 gp). Onyx (30 gp). Violet garnet (800 gp).


Social Check DCs


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He has styled his auburn hair well, parting it to the right. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of eastern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, In love. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Wymar Clapham, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Percival Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with red socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His brown hair is drawn into a tight pony tail with a card scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: Born in the east his family was never financially stable. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Insomniac, Sensitive. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Percival Kimberly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Star ruby (700 gp). Golden pearl (50 gp). Tiger eye turquoise (11 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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