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Advanced [show]


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a perfectly clean shirt and pair of pants. His golden hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.

History: Born to a Bellfounder, his mother struggled to pay the bills. A gifted student he started as a Bellfounder, but he got bored and became a Spy. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Flaws: Fearful, Insane. Bonds: Attractive, Religious, Poor, Job. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Dean Adley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He dresses like a well dressed Architect does. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Don was born the youngest of three triplets. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Architect.

Motivation: Expand his business; and doesn't want to be a architect and was forced into it by his family

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family, Slave. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Don Gentry, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his blonde hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying sister.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Henry Everleigh, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Hugh Paxton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His black hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was raised in a island tribe. He moved from fad to fad and when he turned 15 he discovered writing. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Joker, Artistic. Bonds: Poor, Attractive, Family, Nature. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Hugh Paxton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 cp. Brown-green garnet (120 gp). Amethyst (120 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Wymar Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky blue painted plate armor. He has done his best to style his brown hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: To be a Adventurer again; and sabotage a competitor

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Wymar Churchill, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs

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