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NPC Generator

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Advanced [show]


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear tan tank tops with black pants, and carries bastard swords. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Slave. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Thomas Blankley, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3200 sp.


Social Check DCs


Diggory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears pastel trousers with violet and tan striped suspenders. He wears various colorful collared shirts. He keeps his white hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: Born to a Mayor, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Diggory Brownrigg, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 4 Smokesticks. 1 Everburning torch. 4 Thunderstones.


Social Check DCs


Roger Beitz, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His tied-back hair is blonde. His eyes are likewise green.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Armorer business at a young age. A gifted student he started as a Architect, but he got bored and became a Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to be a architect again

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Job. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Roger Beitz, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. His brown hair is matted, messy, and big. His eyes are brown and catlike.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small desert village. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of brigands; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Nature, Enemies. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Charles Bentham, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky violet painted plate armor. His long white hair reaches down to his waist. He has gleaming, smiling blue eyes.

Personality: Eccentric and domineering, Godfrey will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and sabotage a competitor

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Godfrey Kent, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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