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NPC Generator

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Advanced [show]


Rolf Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Armorer. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Armorer.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Bonds: Job, Mentor, Religious. Occupation: Armorer

Voice: Relaxed voice

Attributes [hide]

Rolf Appleton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Aquan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his long silver hair kept up in a rat tail. His hazel eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He takes great joy in being the best Interpreter in town.

History: He was born several months after his father was called into army service. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Military. Occupation: Interpreter

Voice: Hard of hearing, loud

Attributes [hide]

Trym Kelsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Tourmaline (80 gp). Peridot (70 gp). Rock crystal (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. His chestnut hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up scythe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Digby, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)15 (+2) 10 (+0)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His white hair is cut short. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. William was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Shy. Bonds: Mentor, Immigrant. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

William Bradley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Heward Easton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, black, dusty cloak. His hair is long and blonde with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He has several tiny amethyst earrings on each ear.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small forest village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Rich, Has a crush, Nature, Criminal record, Family. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Heward Easton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Ignan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs

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